Using Basic features of GPS

Waypoints

Most handheld (and console mounted) gps units have the capability of storing waypoints. Waypoints are points in the world that you or somebody else has created with a gps device. Usually a custom symbol that you choose can be assigned to a waypoint. Other information commonly recorded include the time and date which can be useful for some applications.

The key thing about waypoints is that you can Navigate to them. That means there is a way to select a waypoint by some type of "Go To" function, and the gps will tell you how far it is from your current position and which direction to go. Other common and useful information available when you are "navigating" is ETE (estimated time enroute) and/or ETA (estimated time of arrival).

Routes (Night watchman time-clocks)

Routes are used with navigation and are simply a list of waypoints you have created for the device to "navigate" to.

Most gps units allow for 20 - 50 "legs" in a route. A "leg" is the line between 2 waypoints. For example: If you have a spot you want to fish in the main river channel of a typical lowland reservoir, you usually can't just leave the boat ramp and run in a straight line to that spot. You may have obstacles such as islands or very shallow spots that have to be avoided.

In this example, let's say that the lake you are fishing is very shallow at winter pool and it is critical that you stay in the meandering creek channel until it enters the main river. You will want to create some waypoints while on the water at places the creek channel turns so you can safely get out of the bay at winter pool.

Once you have created waypoints where it is important that you turn, you are ready to define (and name) a ROUTE. The gps should have a menu item for routes and an ability to select which waypoints you want in that route. You want to select the waypoints in the order you would pass them as you leave the dock and head to the river channel. Once you have chosen the last waypoint, your route is now created.

When you select "Go To" a particular route, the gps will tell you the distance and direction you need to travel to reach the first waypoint. Once you have arrived at the first waypoint, the gps will switch to the next waypoint in the route and give you distance and direction to that one. I think you probably get the picture.

The only other thing I want to mention about routes is that you can run them forward or reverse. In the example above, it was run forward. If you are ready to go back to the ramp via your route, you would select the route and chose the option to run in reverse.

Tracks (Breadcrumbs)

Most gps devices will save "tracks" showing where you have been. It can be set to save a track point based on time or distance traveled. The end result is a long (usually not straight) line showing your actual path of travel, whether it is by boat, car, foot, or even bicycle. Many devices even allow you to save more than one track.

Tracks are not like waypoints since you can't "navigate" to them. They are only visible on the map display of the gps.

An example of how the track lines can be useful might be drift fishing for crappie. If you were drift fishing an area and after every pass you made, you moved over 100 yards to cover "new water". After several passes, maybe you realized that you were catching less fish than on the initial passes. If your gps was recording a track line, you could easily look at the map display on the gps and see where you initial passes were and start drifting there again. You might just start between the track lines and fish more "new water" between the existing lines.

I'm close, now how to I get on top of the spot??

Now that I have reviewed the basic functions of a GPS, I want to explain possible ways to get to a particular spot and position the boat in an optimum location to fish that spot. I will explain this as if you were going to vertical fish a spot and needed to get directly over some type of structure or terrain feature.

You will likely want to use the navigation capabilities of the unit to get you there, whether via a route or simply "goto" a waypoint. Once you are navigating to a waypoint, you will usually be shown the distance and bearing to the point along with other information that may be useful to you. That method is ideal for getting you close, but it is a bit trickier getting within a few yards of your destination.

The best way I have found for getting on top of the spot is by using the map display of the gps. The map display is a graphical representation of your location in relation to your destination. This display usually will show a symbol representing the waypoint, a symbol showing your current location and possibly a line (course) that was created when you started "navigating."

       

HH